Wednesday 24 September 2014

Iron Priests - Loadout and Tactics

Masters of the Forge, the war engine and the Machine Spirit; it is the Iron Priests who forge each blade, bless each bolter and appease the spirits of plasma and flame. 

What can I say, the drop of 7th Ed Codex has turned Iron Priests into Badasses and there's only one loadout that matters: 

Iron Priest (Thunderwolf Mount) 
For 5 points more than a basic Wolf Guard Battle Leader, this fellow comes with Runic Armour, Thunder Hammer and a Servo-arm and is now an Elite Independant Character! 

Unmounted, at only one wound he's pretty vulnerable however the increase in base Wound, Strength, Toughness and Attacks characteristics by mounting him on a Thunderwolf does wonders for this guy. The increase to his strength and attacks sees him throwing out a punishing 4 S10 Ap2 concussive attacks from his thunderhammer followed by a further S10 Ap1 attack from his Servo-arm on top of a S5 hammer of Wrath. 

Bottom line is you need this guy Mounted on a Thunderwolf. 

The rest of his wargear is limited to a degree but the other selections worth considering are 'Digital Weapons' as it allows a reroll a single to wound each combat phase (which could be handy considering the amount of S10 you're throwing out) and Cyberwolves. 

Cyberwolves have increased by a point since the last codex, however with the new changes to the Fenrisian Wolves and CyberWolves rules makes this a minor negative. First of all an iron priest can take up to four of these puppies as wargear. With a base T5, A3 and a 4+ they are head and shoulders above regular Fenrisian Wolves. The fact that each Cyberwolf is a (character) in it's own right makes their selection all the more entertaining, being able to accept challenges on behalf of his Iron Priest master. The other important role they play is to 'look out sir' your iron priest maintaining those valuable two wounds. 

As mentioned before as the Iron Priest is a Independant Character and with the new rules around Cyberwolves, he can join and leave units with his puppies - there's no limit as to the potential Space Wolf or even Allied combos you can include him in. 




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